#pragma once
/** \struct Move
	\brief Last Move struct

	Struct that holds information for the last move played
*/
struct Move
{
	int player; ///< The player that made the move
    int fromX;
    int fromY;	
    int toX;
	int toY;
	bool kill; ///< Was the move a kill move
	bool retract; ///< Already retracted move
};